Aardevarque Comment: Dragon #229
Date Reviewed: 05/03/1996
Just got DragMag #229 yesterday. IDHIIFOM, but here's a (not-so-)quickie
summation, without any real spoilers whatsoever.
Good:
Wu-jen! Wu-jen! Wu-Jen! And by Zeb himself, nonetheless!
Some really useful Illusionist spells, and tips & tricks (from the
*characters* POV rather than the *player's*)
Paraelementalists & other fun wizard types
The hard-copy paper confirmation of the answer on how Contigency
officially works, so that the non-line gamers can know, too.
A bunch of other articles that <gasp> might actually be useful to most 2nd
ed. campaigns
After all the kender stories, we now get to read about a dragon attempting
to take over/destroy/whatever Mt. Nevermind.
Bad:
Wyrm's turn editorial labors a little much on the D&D player=nerd bit.
The article on magic items from the Indian subcontinent fell flat-- a
couple of them might actually prove useful in an Indian campaign, but
the article read like a treatise on the life cycle of pond algae, thus
killing for me what might otherwise have been a decent article (since
I have liked the other material they've presented for Indian campaigns)
After all the kender stories, we now get to read about a dragon attempting
to take over/destroy/whatever Mt. Nevermind. (What's next on the list of
*really* annoying DL races? Gully Dwarves? Oh-gee, fun.)
Was it *really* necessary to include the cover art three times in one
issue? (Cover, op-ed, and contents page thumbnail)
Ugly:
Color choice for words on cover bites the big one--you can't read most of
the article titles. The now-constant polybagging prevents browsing for
those that like to make educated decisions about whether or not to buy
a given issue (but the inserts polybagging allows have been good--until
this month, anyway; I mean, a Highlander card?!) and an inability to
read even the cover blurbs *really* made me think twice about getting
this one.
Typefaces on article titles are *really* difficult to read at times.
There's one in particular (and now I'm blanking on which article it was,
though I can picture the typeface--I *think* it was the illusions one,
but it might have been the one on survivability of 1st level mages)
I *really* don't like the new layout for the "TSR Preview" pages--I have a
hard time telling the article from the ads, and the wacky perspectives
on the artwork, large typeface, and wide spacing spread it out way too
far. Go back to the original format, expand it to 2 pages (no ads), and
add *normal* pictures. And a 2-line description of each product
couldn't hurt either.
A few too many of the articles have breaks and are continued elsewhere in
the magazine. This gets really annoying after a while, especially if
you for example, skip the fiction for reading later, and then
accidentally stumble across the denoument elsewhere in the mag, spoiling
the ending for you!
It's getting really difficult to tell where some of the ads leave off and
the articles & associated artwork begin. It also feels like there're
more ads than articles on most of the pages, especially the pages that
are split vertically. Articles get dragged out by having a couple
paragraphs on each page accompanied by a 2/3-page spread of ads; per
page of article beyond the first.
All that said, though, I liked it; the mag is pretty much back to teh
level of quality I expect of it, and I have more beefs with layout & font
choice than with article & artwork selection & quality. And if I have to
pick one, I think I vastly prefer quality content over pretty content.
My advice: pick it up. For most people, there'll be information worth the
cover price in there.
Aardy R. DeVarque
Feudalism: Serf & Turf
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